Subject: Advanced Engineering Animation (09 - IA014)


Basic Information

CategoryProfessional-applicative
Scientific or art field:Computer Graphics
Interdisciplinaryyes
ECTS7
Native organizations units

Chair of Animation in Engineering
Course specification

Course is active from 01.10.2010..


Precondition courses

Course idMandatoryMandatory
Special Visual EffectsYesYes
Fundamentals of Engineering AnimationYesYes
Enabling students to make computer animation, introduction to the basic concepts and methods for animation generation.
To apply acquired knowledge in the further educational process, as well as in the future professional work.
Animation principles: compress and stretch, prediction, setting the scene, from pose to pose, overlapping action, acceleration and deceleration of action, movement along the give path, secondary action, timing, exaggeration, drawing solids, quaintness of the character. Character development, outside shape and silhouette, structure, personality, expression of emotions, action. Storyboarding, presentation, production. Animation techniques: Key frame interpolation and parameter curves. Linear interpolation, interpolation along the curve, interpolation of shape, interpolation of attributes and model characteristics. Forward kinematics. Inverse kinematics. Video camera animation. Position, orientation, motion Parallax, video camera movement along the curve, focal length, camera zoom, depth of field. Light animation, natural phenomena. Dynamic simulations, physical properties of objects, physical force. Face animation, presentation of different facial expressions, and presentation of feelings. Retouching the image, composition, and color gradation. Image resolution, output format.
Lectures, Practice in the computer laboratory. Consultations.
AuthorsNameYearPublisherLanguage
Ratko ObradovićNapredna inženjerska animacija - Skripta2010Fakultet tehničkih naukaSerbian language
Isaac KerlowArt of 3D Computer Animation and Effects2009Wiley, USAEnglish
Alan Watt3D Computer Graphics2000Addison-Wesley, USAEnglish
Rick ParentComputer Animation Algorithms& Techniques2008ElsevierEnglish
Alan Watt, Fabio Policarpo3D Games Real-Time rendering and Software Technology2001Pearson, Addison WesleyEnglish
Adam Watkins3D Animation From Models to Movies2001Charles River MediaEnglish
Les PardewCharacter Emotion in 2D and 3D animation2008Thomson Course TechnologyEnglish
Edward AngelInteractive Computer Graphics, A Top-Down Approach Using OpenGL2003Addison-WesleyEnglish
Foley, van Dam, Feiner, HughesComputer Graphics principles and Practice1997Addison-WesleyEnglish
Mark Gerhard, Jeffrey Harper, Jon McFarlandMastering Autodesk 3ds Max Design 20102009Wiley PublishingEnglish
Boaz LivnyMental Ray for Maya, 3ds Max and XSI a 3D artist’s guide to rendering2008Wiley PublishingEnglish
Pete DraperDeconstructing the Elements with 3ds Max Create natural fire, earth, air and water without plug-in2009AutodeskEnglish
Course activity Pre-examination ObligationsNumber of points
Project taskYesYes15.00
Project taskYesYes15.00
ProjectYesYes30.00
Written part of the exam - tasks and theoryNoYes30.00
Lecture attendanceYesYes5.00
Computer exercise attendanceYesYes5.00
Name and surnameForm of classes
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Obradović Ratko
Full Professor

Lectures
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Poštić Mileta

Lectures
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Kekeljević Igor
Assistant Professor

Computational classes
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Perišić Ana
Assistant Professor

Computational classes
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Letić Jelena
Assistant - Master

Computational classes
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Krstanović Lidija
Assistant Professor

Computational classes