Subject: Procedural generation of texture (17 - RG011)

Basic Information

Scientific or art field:Design
Native organizations units

Course native organizational units not found!
Course specification

Course is active from 14.08.2017..

Precondition courses

Course idMandatoryMandatory
An Introduction to Procedural AnimationsYesYes
Students master theoretical and practical basics of generation of image intended for texturing 3D models.
Obtained skills can be applied in solving concrete engineering problems through creation of realistic 3D scenes and special effects, and also represent good basis for some of following vocational subjects.
Concepts, goals, approaches and development environments in area of application of procedurally generated texture. Modern integrated development environments and libraries for development of procedural images. Basic algorithms used during generation of texture for simulations. Mathematical models and parametric identification of patterns that are generated.
Auditory lectures and computer exercises. Grade is formed based on attendance, results of two project tasks, and final exam.
Lidija Krstanović, Bojan BanjacSkripte sa predavanja2017Serbian language
David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven WorleyTexturing & Modeling: A Procedural Approach2003University of California, BerkeleyEnglish
Luke Ahearn3D Game Textures: Create Professional Game Art Using Photoshop2009ElsevierEnglish
Michal Haindl, Jiˇrí FilipVisual Texture : Accurate Material Appearance, Measurement, Representation and Modeling2013SpringerEnglish
Course activity Pre-examination ObligationsNumber of points
Written part of the exam - tasks and theoryNoYes30.00
Lecture attendanceYesYes5.00
Computer exercise attendanceYesYes5.00
Name and surnameForm of classes
Missing picture!

Krstanović Lidija
Associate Professor

Missing picture!

Banjac Bojan
Assistant Professor

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Bobić Aleksandra
Assistant - Master

Computational classes