Faculty of Technical Sciences

Subject: Augmented and virtual reality (17.RG015)

Native organizations units: No data
General information:
 
Category Professional-applicative
Scientific or art field Design
Interdisciplinary Yes
ECTS 5
Educational goal:

Enabling students to create interactive visualizations and user intuitive interfaces for various types of augmented (AR) and virtual (VR) realities.

Educational outcome:

To apply the acquired knowledge to specific tasks and problems in future professional work.

Course content:

Introduction and definition of basic concepts of interactive visualization systems. Theory and application of interactive visualization virtual reality (VR), augmented reality (AR) and mixed reality. Application of VR technology to organize, define and function the scene for interaction within 3D space. Technological procedure of applying extended reality with marker method and positioning method using GPS systems and gyroscopes. Simultaneous localization and mapping (SLAM) methods in augmented reality applications. Creating a user interface for navigating and managing an interactive 3D model. Preparation of special effects in VR and AR. Work on creation of 3D ambiances with real-time software tools. Tools for creating interactive visualizations: Unity 3D, Unreal Engine, TurnTool, Adobe Premier.

Teaching methods:

Lectures in classroom and exercises in a computer laboratory. Consultations. During the semester students work on 2 tasks: creating scenes for VR and AR with user interface and special effects. Tasks are evaluated and grades are pre-examined. Students go to the oral part of the exam and defend the work, using HMD set and mobile applications. Assessment of the exam is based on the attendance of lectures and exercises, task making and oral defense of work.

Literature:
Authors Title Year Publisher Language
S. LaValle Virtual reality 2017 Cambridge University Press English
Peter Rubin Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life 2018 HarperOne English
T. Shannon Unreal engine 4 for design visualisation: developing stunning interactive visualisations, animations and renderings 2017 Addison-Wesley English
Ron Brinkmann The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics) 2nd Edition 2008 Morgan Kaufmann English
Jason Gregory Game Engine Architecture, Third Edition 2018 A K Peters/CRC Press English
Eric Lengyel Foundations of Game Engine Development, Volume 1: Mathematics 2016 Terathon Software LLC English
Jonathan Linowes and Krystian Babilinski Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia 2017 Jonathan Linowes and Krystian Babilinski English
Erin Pangilinan , Steve Lukas, et al. Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing 2019 O'Reilly Media English
Dele Atanda The Digitterian Tsunami: Web 3.0 and the Rise of the NEO Citizen (The 21 Pricnciples Driving The Evolution of The Internet) (Volume 1) 2013 CreateSpace Independent Publishing Platform English
John L. Steadman Aliens, Robots & Virtual Reality Idols in the Science Fiction of H. P. Lovecraft, Isaac Asimov and William Gibson 2020 Zero Books English
David Harland Rousseau Storyboarding Essentials: SCAD Creative Essentials (How to Translate Your Story to the Screen for Film, TV, and Other Media) 2013 Watson-Guptill English
Francis Glebas Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation 1st Edition 2008 Focal Press English
Aukstakalnis, S. Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR 2017 Addison-Wesley Professional English
Jesse Schell The Art of Game Design: A Book of Lenses 2014 A K Peters/CRC Press English
John Bucher Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives 2017 Routledge English
Christine Lion-Bailey Reality Bytes: Innovative Learning Using Augmented and Virtual Reality 2020 Dave Burgess Consulting English
J. Linowes UNITY VIRTUAL REALITY PROJECTS 2015 Packet Publishing English
Knowledge evaluation:
Course activity Pre-examination Obligations Number of points
Complex exercises Yes Yes 70.00
Theoretical part of the exam No Yes 30.00
Lecturers:
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Kuzmanović Nenad

Assistant Professor

Computational classes
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doc. dr Jovanović Marko

Assistant Professor

Computational classes

doc. Đurić Isidora

Assistant Professor

Computational classes
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doc. dr Jovanović Marko

Assistant Professor

Lectures
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Asistent Obradović Miloš

Assistant - Master

Computational classes
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prof. dr Obradović Ratko

Full Professor

Lectures
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vanr. prof. dr Krstanović Lidija

Associate Professor

Lectures

Faculty of Technical Sciences

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Contact:

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© 2024. Faculty of Technical Sciences.