Faculty of Technical Sciences

Subject: Rendering Techniques (17.RG003)

Native organizations units: No data
General information:
 
Category Professional-applicative
Scientific or art field Design
Interdisciplinary Yes
ECTS 6
Educational goal:

Selected themes related to getting a high quality 2D image (rendering), starting from the 3D model on which the appropriate texture is placed. Creating simple animations using direct or inverse kinematics.

Educational outcome:

Creating of rendering for different 3D models and different textures, as well as lighting and synthetic camera settings. Creation of renderers, which are aesthetically and in a technical sense of high quality. Creation of short films, as compositions of multiple images. Creating animation using or without bones. Use of direct and inverse kinematics.

Course content:

Animation Interface: Auto Key and Set Key Modes. Speed of motion in animation. Move, delete, and copy keyframes. Linking objects. Creating Preview animation. Curve editor, animation of linked objects, animation of the object by the given path, camera animation along the specified path. Rigging geometrically simple models like the Pixar lamp. Rigging without bones. Rigging with bones. Inverse Kinematik and Forward Kinematik. Animation of Pixar's lamps with direct and inverse kinematics. Creating animation of an animal that has an easy movement mechanism, like a caterpillar. In this example, the creation of bones, layers, controllers, and connection of the model geometry (Mesh) with bones (Skinning) is presented. Creating Point Helpers. Creating simple simulations: flag on the wind, splitting of the fabric, creating a deformed pillow and simulation of leafing on the tree. Using various rendering software: Mental ray, Renderman and VRay.

Teaching methods:

Teaching methods are: lectures, practical work in the animation laboratory, projects design and consultation. The lectures and exercises present the contents of the course and require the active participation of students. Through subject projects students are mastering the practical topics.

Literature:
Authors Title Year Publisher Language
Pharr, M., Jakob, W., Humphreys, G. Physically Based Rendering: From Theory to Implementation 2016 Morgan Kaufmann English
Dutre, P., Bekaert, P., Bala, K. Advanced Global Illumination 2006 A K Peters/CRC Press, Wellesley English
Tony White Animation from pencils to Pixels 2006 Elsevier English
Knowledge evaluation:
Course activity Pre-examination Obligations Number of points
Homework Yes Yes 5.00
Project Yes Yes 30.00
Computer exercise attendance Yes Yes 5.00
Written part of the exam - tasks and theory No Yes 30.00
Project Yes Yes 30.00
Lecturers:

Asistent Bobić Aleksandra

Assistant - Master

Computational classes
API Image

doc. dr Vasiljević Ivana

Assistant Professor

Lectures

Asistent Miščević Milan

Assistant - Master

Computational classes
API Image

prof. dr Obradović Ratko

Full Professor

Lectures

Faculty of Technical Sciences

© 2024. Faculty of Technical Sciences.

Contact:

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Fax : (+381) 21 458 133
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© 2024. Faculty of Technical Sciences.