Faculty of Technical Sciences

Subject: Fundamentals of Engineering Animation (17.IGB340)

Native organizations units: Chair of Animation in Engineering
General information:
 
Category Professional-applicative
Scientific or art field Design
Interdisciplinary Yes
ECTS 8
Educational goal:

Learning topics related to creating simple animations of rigid bodies or animals that have relatively simple geometry and skeleton.

Educational outcome:

Creating geometry of rigid body and simple animals, setting up appropriate rigging, creating skinning and creating characters key positions. Creating an animation.

Course content:

Creating geometry (Mesh) of character. Creating character rigging. Creating bones, as well as controlling these bones, setting the parameters that prevent unnatural movement. Set bones and create Inverse Kinematik and Forward Kinematik chains. Using curve editor to better control movement. Control of twisting of the hand, torso or neck. Creating bones of the head, eyes and eyelids, eyebrows, lips and their controls. Skinning creating, i.e. connecting the geometry (Mesh) of a character with a set of rigging of character. Setting Character in Key Poses. Using different techniques, i.e. skin modifiers (Weight tool and Parameters Rollout) to correct a characters Mesh.

Teaching methods:

Lectures and Practice in the computer laboratory. Consultations. Computer practice is based on the use of 3D Studio Max, After Effects and Premiere softwares. During the semester colloquiums are organized after completed thematic wholes. During the semester computer animation are being done and each students work on his/her own personal animation, but also the Practice group creates a common animation. In order for the student to pass the examination, besides other prerequisites, he/she has to win at least 30% of the points in each obligation.

Literature:
Authors Title Year Publisher Language
Boaz Livny Mental Ray for Maya, 3ds Max and XSI a 3D artist’s guide to rendering 2008 Wiley Publishing English
Watt, A., Policarpo, F. 3D Games : Real-time Rendering and Software Technology 2001 Addison-Wesley, New York English
Hooks, E. Acting for Animators 2017 Routledge English
Rick Parent Computer Animation Algorithms & Techniques 2008 Elsevier English
Banchoff, T., Lovett, S. Differential Geometry of Curves and Surfaces 2016 CRC Press, Boca Raton English
Angel, E. Interactive computer graphics : a top-down approach with OpenGL 2003 Addison-Wesley English
Pete Draper Deconstructing the Elements with 3ds Max Create natural fire, earth, air and water without plug-in 2009 Autodesk English
Watt, A. 3D Computer Graphics 2000 Addison-Wesley, New York English
Mark Gerhard, Jeffrey Harper, Jon McFarland Mastering Autodesk 3ds Max Design 2010 2009 Wiley Publishing English
Knowledge evaluation:
Course activity Pre-examination Obligations Number of points
Written part of the exam - tasks and theory No Yes 30.00
Computer exercise attendance Yes Yes 5.00
Project task Yes Yes 15.00
Project Yes Yes 30.00
Project task Yes Yes 15.00
Lecture attendance Yes Yes 5.00
Lecturers:
API Image

doc. dr Vasiljević Ivana

Assistant Professor

Lectures

Asistent Miščević Milan

Assistant - Master

Computational classes

Asistent Bobić Aleksandra

Assistant - Master

Computational classes
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Kuzmanović Nenad

Assistant Professor

Lectures
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prof. dr Obradović Ratko

Full Professor

Lectures

Asistent Golić Sonja

Assistant - Master

Computational classes

Faculty of Technical Sciences

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© 2024. Faculty of Technical Sciences.