Faculty of Technical Sciences

Subject: Computer Game Design (17.F504I2)

Native organizations units: Chair of Graphic Engineering and Design
General information:
 
Category Professional-applicative
Scientific or art field
  • Grafičko inženjerstvo
  • Graphic Design
ECTS 5

The course aims to give the student an insight into the complexity of computer game design. The very process of designing computer games is the process of designing a whole new world whose environment, rules, mechanics and balance must be thoroughly designed. Technical and artistic aspects are constantly intertwined in this process, and they encourage students to develop them equally. The development of the gameplay scenario is also taken into an account fulfilling the defined requirements for video game purposes. Students will be introduced to game classification, essential elements of the creative process, game plot, character and environment design, 2d and 3d game developing technologies. At the end of the course, students will be able to participate in the creative process of game development.

Students will be introduced to the fundamental concepts and problems of computer game design. After completing the pre-examination and exam obligations prescribed by the course, students will understand the complexity of the profession of computer game designer developing an excellent basis for more extensive research in this field. Outcomes of this course are also reflected in familiarizing with the basic concepts of the computer game design process, and the acquired knowledge is used in the profession, independent work and further education.

Interactivity. Computer Games Genres. Educational Computer Games. Gamification. Complex System Creation. Game Studies, Ludology, And Other Theoretical Approaches. Types Of Games. Game Mechanics And Balance. Game Design Workflow. Computer Game Dramaturgy. Narrative In Computer Games. Cultural Aspect Of Computer Games. Board Game Design.

Lectures. Computer Practice. Consultations. Interactive teaching consists of the lectures and computer practice. The theory is presented in lectures, followed by the examples for better understanding of the course content. Computer practice is organized in a manner to supplement the skills needed for video game creation.

Authors Title Year Publisher Language
Rogers, S. Level Up! 2014 Wiley, Chichester English
Katie Salen Tekinbaş, Eric Zimmerman Rules of Play: Game Design Fundamentals 2003 MIT Press English
Crawford, C. Chris Crawford on Game Design 2003 New Riders Games English
Pedersen, R.E. Game Design Foundations 2003 Wordware Publishing, Inc. English
Course activity Pre-examination Obligations Number of points
Lecture attendance Yes Yes 5.00
Oral part of the exam No Yes 20.00
Project Yes Yes 40.00
Computer exercise attendance Yes Yes 5.00
Written part of the exam - tasks and theory No Yes 30.00
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Assoc. Prof. Milić Keresteš Neda

Associate Professor

Lectures
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Prof. Nedeljković Uroš

Full Professor

Lectures
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Asst. Prof. Banjanin Bojan

Assistant Professor

Computational classes
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Assoc. Prof. Tomić Ivana

Associate Professor

Computational classes

Faculty of Technical Sciences

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© 2024. Faculty of Technical Sciences.