Faculty of Technical Sciences

Subject: Computer Games (17.F421)

General information:
 
Category Professional-applicative
Scientific or art field
  • Graphic Design
  • Grafičko inženjerstvo
ECTS 6

The course aims to upgrade the knowledge gained from the previous subject (Basics of Computer Games) and to gain a deeper knowledge of advanced technologies and the principles of computer games development. Students get acquainted with the current situation in the computer games industry and master the necessary software tools and programming language C# to create more complex 3D games for different platforms (desktop, mobile, AR/VR).

Students will acquire the competencies for the independent development of a functional prototype 3D game with simple game mechanics. Through practical exercises, students create the game from the initial idea to the game testing - they prepare 3D models, create the project, set the environment, characters, define 3D animations, adjust the lights and the physics of the game and program the game mechanics. After mastered exercises, students independently make a simple 3D game as a project.

Trends in computer games industry. Modern technologies of computer game development. VR / AR - concepts, technology and application. Digital driving. Procedural modeling. Production of 3D games (3D models, light in 3D games, 3D animation, sound effects, camera setup). 3D physics. Advanced game programming. Advanced mechanics in 3D games. Production of textures and 3D maps. Customize the game to different platforms. Escort finished games and testing the game.

Teaching takes place in the form of lectures, computer exercises and consultations. The lectures show the theoretical part of the material, accompanied by examples, while computer exercises create concrete 3D computer games from the idea to the functional version of the game.

Authors Title Year Publisher Language
Watt, A. 3D Computer Graphics 2000 Addison-Wesley, New York English
Hansen, D. Game On! : Video Game History from Pong and Pac-Man to Mario, Minecraft, and More 2016 Feiwel & Friends English
Watt, A., Policarpo, F. 3D Games : Real-time Rendering and Software Technology 2001 Addison-Wesley, New York English
Course activity Pre-examination Obligations Number of points
Computer exercise attendance Yes Yes 5.00
Computer excersise defence Yes Yes 20.00
Project task Yes Yes 20.00
Theoretical part of the exam No Yes 30.00
Lecture attendance Yes Yes 5.00
Oral part of the exam No Yes 20.00
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Asst. Prof. Banjanin Bojan

Assistant Professor

Lectures
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Assoc. Prof. Milić Keresteš Neda

Associate Professor

Lectures
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Prof. Nedeljković Uroš

Full Professor

Lectures
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Assoc. Prof. Milić Keresteš Neda

Associate Professor

Computational classes
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Assoc. Prof. Pinćjer Ivan

Associate Professor

Computational classes
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Assistant - Master Kerac Jelena

Assistant - Master

Computational classes
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Assoc. Prof. Pal Magdolna

Associate Professor

Computational classes

Faculty of Technical Sciences

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Contact:

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Phone:  (+381) 21 450 810
(+381) 21 6350 413

Fax : (+381) 21 458 133
Emejl: ftndean@uns.ac.rs

© 2024. Faculty of Technical Sciences.