Type of studies | Title |
---|---|
Undergraduate Academic Studies | Engineering Animation (Year: 3, Semester: Summer) |
Category | Professional-applicative |
Scientific or art field | Applied Computer Science and Informatics |
ECTS | 7 |
Introducing students to the principles, techniques and ways of use of the object methodology and technology for software design. Students should apply acquired knowledge in anaysis, study and solving real problems.
Students should be trained to use object approach for direct programme design in the specific object programme language. The student is trained to analyze, study and solve real problems using the acquired knowledge.
Basic idea of object-oriented paradigm. Overview of object -oriented programming languages. Problem domain, model, implementation. Basic concepts and terms. Abstraction and hiding the information. Implementation of the class. Operation classification. Constructors and destructors. A concept and types of polymorphism. Operator overloading. Association. Aggregation. Inheritance. Links on usage. Generic class. Managing exceptions. Application of object-oriented programming.
Lectures. Computer excercises. Consultations. The theoretical part of knowledge is exposed in the lectures. At the same time, practical part of knowledge is exposed in the computer excercises.
Authors | Title | Year | Publisher | Language |
---|---|---|---|---|
2013 | English | |||
2013 | English |
Course activity | Pre-examination | Obligations | Number of points |
---|---|---|---|
Complex exercises | Yes | Yes | 70.00 |
Theoretical part of the exam | No | Yes | 30.00 |
Full Professor
Associate Professor
Assistant - Master
Assistant - Master
Assistant - Master
Assistant - Master
Assistant - Master
Assistant - Master
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