Subject: Fundamentals of Engineering Animation (09 - IGB340)

Basic Information

Scientific or art field:Computer Graphics
Native organizations units

Chair of Animation in Engineering
Course specification

Course is active from 01.10.2010..

Precondition courses

Course idMandatoryMandatory
3D ModelingYesYes
Character AnimationYesYes

Course which have preconditioned courses Fundamentals of Engineering Animation

Course idMandatoryMandatory
Advanced Engineering AnimationYesYes
Aesthetics of Visual CommunicationsYesYes
Special Visual EffectsYesYes
Enabling students to produce computer animation, introduction to the basic concepts and methods for animation generation.
To apply acquired knowledge in the further educational process as well as in the future professional work.
Modeling hierarchal kinematics. Movable segments, types of joint connections. Simulation of physical effects. Surrounding. Coloring 3D models and rendering. Application of different application software. Sketching: 3D scene. Sketching as an animation base. History of animation and computer animation. Creative development of animation: scenario preparation, scene and character analysis. Character design, making production strategy, creating teams for technical realization of animation, scene assembly (image and sound). Modeling: space, objects and structures. Transformations, global and local. Modeling techniques, curves, primitives, surfaces. Fractal geometry, particles system, plant modeling, physical features modeling. Modeling skin, hair and clothing. Rendering: light, cameras and materials. Color models, RGB, HSL. Different rendering models: Z-buffer, Ray Tracing. Brightness and reflection. Shading: diffuse, specular, smooth, ambient, RenderMan Shading. Mapping images, creating maps, real time maps, positioning maps, blending maps. Surface reflection.
Lectures and Practice in the computer laboratory. Consultations. Computer practice is based on the use of 3D Studio Max, After Effects and Premiere softwares. During the semester colloquiums are organized after completed thematic wholes. During the semester computer animation are being done and each students work on his/her own personal animation, but also the Practice group creates a common animation. In order for the student to pass the examination, besides other prerequisites, he/she has to win at least 30% of the points in each obligation.
Alan Watt3D Computer Graphics2008Addison-WesleyEnglish
Rick ParentComputer Animation Algorithms & Techniques2008ElsevierEnglish
Alan Watt, Fabio Policarpo3D Games Real-Time rendering and Software Technology2001Pearson, Addison WesleyEnglish
Edward AngelInteractive Computer Graphics, A Top-Down Approach Using OpenGL2003Addison-WesleyEnglish
Mark Gerhard, Jeffrey Harper, Jon McFarlandMastering Autodesk 3ds Max Design 20102009Wiley PublishingEnglish
Boaz LivnyMental Ray for Maya, 3ds Max and XSI a 3D artist’s guide to rendering2008Wiley PublishingEnglish
Pete DraperDeconstructing the Elements with 3ds Max Create natural fire, earth, air and water without plug-in2009AutodeskEnglish
Course activity Pre-examination ObligationsNumber of points
Project taskYesYes15.00
Project taskYesYes15.00
Written part of the exam - tasks and theoryNoYes30.00
Lecture attendanceYesYes5.00
Computer exercise attendanceYesYes5.00
Name and surnameForm of classes
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Obradović Ratko
Full Professor

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Poštić Mileta

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Kekeljević Igor
Associate Professor

Computational classes
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Perišić Ana
Associate Professor

Computational classes
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Letić Jelena
Assistant - Master

Computational classes
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Banjac Bojan
Assistant Professor

Computational classes