| Type of studies | Title |
|---|---|
| Undergraduate Academic Studies | Engineering Animation (Year: 4, Semester: Summer) |
| Category | Theoretical-methodological |
| Scientific or art field | Applied Computer Science and Informatics |
| ECTS | 6 |
Enabling students to master the declarative techniques of programming components of animation, both entertaining and engineering type.
Student will learn the basics of scripting within standard game engines(Unreal engine, Unity). By the end of the course, you will have a knowledge how modern game engines function, and how to develop basic gameplay.
Program abstractions of animation: objects, attributes and methods. Program techniques of specifying time, events and algorithms. Declarative methods of specifying objects and character of animation. Node-based visual programming concept. The techniques of visual programming: objects, character and camera; specification of active and passive type of character/object behavior, HCI and HUD.
Lectures; Lab Practice; Consultations.
| Authors | Title | Year | Publisher | Language |
|---|---|---|---|---|
| Hocking, Joe | Unity in Action: Multiplatform Game Development in C# with Unity 5 | 2014 | Manning publishing | English |
| Sewell, Brenden | Blueprints Visual Scripting for Unreal Engine | 2015 | Packt Publishing | English |
| Course activity | Pre-examination | Obligations | Number of points |
|---|---|---|---|
| Oral part of the exam | No | Yes | 30.00 |
| Term paper | Yes | Yes | 20.00 |
| Complex exercises | Yes | Yes | 50.00 |
Prof. Dragan Ivetić
Full Professor
Lectures
Assoc. Prof. Vladimir Dimitrieski
Associate Professor
Lectures
Assistant - Master Vasilije Bursać
Assistant - Master
Computational classes
Assistant - Master Milena Zeljković
Assistant - Master
Computational classes
Assistant - Master Filip Đorđević
Assistant - Master
Computational classes
Assistant - Master Aleksa Paunović
Assistant - Master
Computational classes
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© 2024. Faculty of Technical Sciences.