Type of studies | Title |
---|---|
Master Academic Studies | Production Engineering (Year: 1, Semester: Summer) |
Category | Scientific-professional |
Scientific or art field | Tehnologije plastičnog deformisanja, aditivne i virtuelne tehnologije |
ECTS | 5 |
The goal of this subject is to introduce students to the principles of building VR applications to perform engineering tasks.
Upon completion of this course, students should master theoretical knowledge and practical skills which enable them to design and realize VR software applications dedicated to solving engineering problems.
Concept, role and significance of virtual reality (VR) technologies in engineering. Review of fundamental technologies present in VR - primary input devices, stereoscopy and stereoscopic devices, devices and techniques for object tracking in 3-D space. principles of using integrated VR software development environments - modelling of VR objects, creation of scenes, integration of VR hardware devices into a VR application. Event generation, programming of object movements within scene, collision detection.
The course is held through lectures and laboratory practices. Students solve practically oriented problems during lab classes.
Authors | Title | Year | Publisher | Language |
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2003 | English | |||
2015 | English | |||
2002 | English | |||
2005 | English |
Course activity | Pre-examination | Obligations | Number of points |
---|---|---|---|
Project task | Yes | Yes | 20.00 |
Written part of the exam - tasks and theory | No | Yes | 30.00 |
Lecture attendance | Yes | Yes | 5.00 |
Computer exercise attendance | Yes | Yes | 5.00 |
Oral part of the exam | No | Yes | 40.00 |
Full Professor
Full Professor
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© 2024. Faculty of Technical Sciences.