Type of studies | Title |
---|---|
Undergraduate Academic Studies | Software Engineering and Information Technologies (Year: 2, Semester: Winter) |
Category | Professional-applicative |
Scientific or art field | Design |
ECTS | 4 |
Enabling students to produce computer animation, introduction to the basic concepts and methods for animation generation.
To apply acquired knowledge in the further educational process as well as in the future professional work.
Modeling hierarchal kinematics. Movable segments, types of joint connections. Simulation of physical effects. Surrounding. Coloring 3D models and rendering. Application of different application software. Sketching: 3D scene. Sketching as an animation base. History of animation and computer animation. Creative development of animation: scenario preparation, scene and character analysis. Character design, making production strategy, creating teams for technical realization of animation, scene assembly (image and sound). Modeling: space, objects and structures. Transformations, global and local. Modeling techniques, curves, primitives, surfaces. Fractal geometry, particles system, plant modeling, physical features modeling. Modeling skin, hair and clothing. Rendering: light, cameras and materials. Color models, RGB, HSL. Different rendering models: Z-buffer, Ray Tracing. Brightness and reflection. Shading: diffuse, specular, smooth, ambient, RenderMan Shading. Mapping images, creating maps, real time maps, positioning maps, blending maps. Surface reflection.
Lectures and Practice in the computer laboratory. Consultations. Computer practice is based on the use of 3D Studio Max, After Effects and Premiere softwares. During the semester colloquiums are organized after completed thematic wholes. During the semester computer animation are being done and each students work on his/her own personal animation, but also the Practice group creates a common animation. In order for the student to pass the examination, besides other prerequisites, he/she has to win at least 30% of the points in each obligation.
Authors | Title | Year | Publisher | Language |
---|---|---|---|---|
2008 | English | |||
MARSCHNER, Steve | Fundamentals of Computer Graphics | 2016 | A K Peters/CRC Press | English |
2000 | English | |||
2008 | English | |||
2001 | English | |||
2009 | English | |||
2009 | English | |||
2003 | English |
Course activity | Pre-examination | Obligations | Number of points |
---|---|---|---|
Computer exercise attendance | Yes | Yes | 5.00 |
Project | Yes | Yes | 30.00 |
Written part of the exam - tasks and theory | No | Yes | 30.00 |
Project task | Yes | Yes | 15.00 |
Lecture attendance | Yes | Yes | 5.00 |
Project task | Yes | Yes | 15.00 |
Associate Professor
Associate Professor
Teaching Associate
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© 2024. Faculty of Technical Sciences.