Faculty of Technical Sciences

Subject: Introduction to Engineering Animation (17.SESN01)

General information:
 
Category Professional-applicative
Scientific or art field Design
ECTS 4

Enabling students to produce computer animation, introduction to the basic concepts and methods for animation generation.

To apply acquired knowledge in the further educational process as well as in the future professional work.

Modeling hierarchal kinematics. Movable segments, types of joint connections. Simulation of physical effects. Surrounding. Coloring 3D models and rendering. Application of different application software. Sketching: 3D scene. Sketching as an animation base. History of animation and computer animation. Creative development of animation: scenario preparation, scene and character analysis. Character design, making production strategy, creating teams for technical realization of animation, scene assembly (image and sound). Modeling: space, objects and structures. Transformations, global and local. Modeling techniques, curves, primitives, surfaces. Fractal geometry, particles system, plant modeling, physical features modeling. Modeling skin, hair and clothing. Rendering: light, cameras and materials. Color models, RGB, HSL. Different rendering models: Z-buffer, Ray Tracing. Brightness and reflection. Shading: diffuse, specular, smooth, ambient, RenderMan Shading. Mapping images, creating maps, real time maps, positioning maps, blending maps. Surface reflection.

Lectures and Practice in the computer laboratory. Consultations. Computer practice is based on the use of 3D Studio Max, After Effects and Premiere softwares. During the semester colloquiums are organized after completed thematic wholes. During the semester computer animation are being done and each students work on his/her own personal animation, but also the Practice group creates a common animation. In order for the student to pass the examination, besides other prerequisites, he/she has to win at least 30% of the points in each obligation.

Authors Title Year Publisher Language
Rick Parent Computer Animation Algorithms & Techniques 2008 Elsevier English
MARSCHNER, Steve Fundamentals of Computer Graphics 2016 A K Peters/CRC Press English
Watt, A. 3D Computer Graphics 2000 Addison-Wesley, New York English
Boaz Livny Mental Ray for Maya, 3ds Max and XSI a 3D artists guide to rendering 2008 Wiley Publishing English
Watt, A., Policarpo, F. 3D Games : Real-time Rendering and Software Technology 2001 Addison-Wesley, New York English
Pete Draper Deconstructing the Elements with 3ds Max Create natural fire, earth, air and water without plug-in 2009 Autodesk English
Mark Gerhard, Jeffrey Harper, Jon McFarland Mastering Autodesk 3ds Max Design 2010 2009 Wiley Publishing English
Angel, E. Interactive computer graphics : a top-down approach with OpenGL 2003 Addison-Wesley English
Course activity Pre-examination Obligations Number of points
Computer exercise attendance Yes Yes 5.00
Project Yes Yes 30.00
Written part of the exam - tasks and theory No Yes 30.00
Project task Yes Yes 15.00
Lecture attendance Yes Yes 5.00
Project task Yes Yes 15.00
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Assoc. Prof. Perišić Ana

Associate Professor

Lectures
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Assoc. Prof. Kekeljević Igor

Associate Professor

Lectures

Teaching Associate Podunavac Milan

Teaching Associate

Computational classes

Faculty of Technical Sciences

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(+381) 21 6350 413

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© 2024. Faculty of Technical Sciences.