Faculty of Technical Sciences

Subject: Esports Technologies (19.SEM025)

General information:
 
Category Theoretical-methodological
Scientific or art field Applied Computer Science and Informatics
ECTS 4

Introducing students to the field of esports, i.e. professional video gaming in controlled conditions. Introduce students with technological basics for the development of this fast growing industry, as well as business and legal aspects of this field. Introducing students with technologies and platforms for developing software solutions in this field.

After successfully completing the course students have an understanding of business, legal and technological aspects of esports. Students are familiar with esports enabling technologies. They are able to participate in the development of software solutions that provide support for esports.

History of esports. Business aspects of esports. Legal challenges and ethics of esports. Esports enabling technologies (virtual reality systems, augmented reality, video on demand - VoD, stremaing services, search engines, gaming platforms, blockchain, cryptocurrencies and payments in esport platforms.

Lectures, computer exercises, consultations.

Authors Title Year Publisher Language
Jennifer H. Meadows Communication Technology Update and Fundamentals 2018 Routlegdge English
P. Venkata Krishna Emerging Technologied and Applications for Cloud-Based Gaming (Advances in Multimedia and Interactive Technologies) 2016 IGI Global English
Course activity Pre-examination Obligations Number of points
Project defence Yes Yes 20.00
Project task Yes Yes 40.00
Oral part of the exam No Yes 40.00
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Prof. Milosavljević Branko

Full Professor

Lectures

Assistant - Master Kaplar Aleksandra

Assistant - Master

Computational classes

Faculty of Technical Sciences

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