Type of studies | Title |
---|---|
Undergraduate Academic Studies | Engineering Animation (Year: 4, Semester: Summer) |
Category | Theoretical-methodological |
Scientific or art field | Applied Computer Science and Informatics |
ECTS | 6 |
Enabling students to master the declarative techniques of programming components of animation, both entertaining and engineering type.
Student will learn the basics of scripting within standard game engines(Unreal engine, Unity). By the end of the course, you will have a knowledge how modern game engines function, and how to develop basic gameplay.
Program abstractions of animation: objects, attributes and methods. Program techniques of specifying time, events and algorithms. Declarative methods of specifying objects and character of animation. Node-based visual programming concept. The techniques of visual programming: objects, character and camera; specification of active and passive type of character/object behavior, HCI and HUD.
Lectures; Lab Practice; Consultations.
Authors | Title | Year | Publisher | Language |
---|---|---|---|---|
Sewell, Brenden | Blueprints Visual Scripting for Unreal Engine | 2015 | Packt Publishing | English |
Hocking, Joe | Unity in Action: Multiplatform Game Development in C# with Unity 5 | 2014 | Manning publishing | English |
Course activity | Pre-examination | Obligations | Number of points |
---|---|---|---|
Oral part of the exam | No | Yes | 30.00 |
Term paper | Yes | Yes | 20.00 |
Complex exercises | Yes | Yes | 50.00 |
Full Professor
Associate Professor
Assistant - Master
Assistant - Master
Assistant - Master
Assistant - Master
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