Faculty of Technical Sciences

Subject: Introduction to the technology of augumented and virtual reality (17.RG013)

Native organizations units: No data
General information:
 
Category Theoretical-methodological
Scientific or art field Design
Interdisciplinary Yes
ECTS 5
Educational goal:

Enabling students to understand basic principles, development, concepts and techniques and to learn the possibilities of applying augumented(AV) and virtual (VR) realities in different disciplines. Some of these disciplines are: education, art, science, manufacturing processes, construction, business, cosmic research, entertainment, army, archeology and many others. Students will be trained on various types and technologies VR and AR.

Educational outcome:

To apply the acquired knowledge in the further education process and in future professional work, in order to be as competent as possible in the labor market.

Course content:

Theory teaching: Introduction and definition of basic concepts: space, virtual space, reality, mixed and virtual reality. Explanation of broader concepts related to computer and information technology and geometric representation in virtual reality. Review of the development of AR and VR technologies. Hardware architecture, organization, types, capabilities, constraints and accessories. Software applied to AR and VR. VR for the Internet. Application of AR and VR in different disciplines. Practical classes: Exercises are performed at a computer lab. The aim of the exercise is to train students to create 3D ambient and objects for AR and VR, for different needs and types. For exercises various software packages will be used for the creation of different types of AR and VR, as well as the necessary plugin programs.

Teaching methods:

Lectures in classroom and exercises in a computer laboratory. Consultations. During the semester, students work on 2 tasks: creating a scene with virtual and extended reality with a user interface. Tasks are evaluated and grades are pre-examined. Students go to the oral part of the exam and defend the work using HMD set and mobile applications. Assessment of the exam is based on the attendance of lectures and exercises, task making and oral defense of work.

Literature:
Authors Title Year Publisher Language
Peddie, J. Augmented Reality : Where We Will All Live 2017 Springer, New York English
W. Sherman, A. Craig UNDERSTANDING VIRTUAL REALITY interface, application and design 2003 Morgan Kaufman Publishers English
Schmalstieg,‎ D., Hollerer, T. Augmented Reality : Principles and Practice 2016 Addison-Wesley Professional English
Jerald, J. The VR Book : Human-Centered Design for Virtual Reality 2015 Morgan & Claypool Publishers English
A. Craig UNDERSTANDING AUGUMENTED REALITY concepts and applications 2013 Morgan Kaufman English
J. Blascovich, J. Bailenson INFINITE REALITY The Hidden Blueprint of Our Virtual Lives 2011 William Morrow English
Aukstakalnis, S. Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR 2017 Addison-Wesley Professional English
Bucher, J. Storytelling for Virtual Reality : Methods and Principles for Crafting Immersive Narratives 2017 Focal Press English
R. Kalawsky THE SCIENCE OF VIRTUAL REALITY AND VIRTUAL ENVIRONMENTS 1993 Addison-Wesley English
Knowledge evaluation:
Course activity Pre-examination Obligations Number of points
Theoretical part of the exam No Yes 30.00
Complex exercises Yes Yes 70.00
Lecturers:
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doc. dr Lazić Marko

Assistant Professor

Computational classes

doc. Đurić Isidora

Assistant Professor

Computational classes
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doc. dr Lazić Marko

Assistant Professor

Lectures
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Asistent Obradović Miloš

Assistant - Master

Computational classes
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vanr. prof. dr Krstanović Lidija

Associate Professor

Lectures

Faculty of Technical Sciences

© 2024. Faculty of Technical Sciences.

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© 2024. Faculty of Technical Sciences.