Faculty of Technical Sciences

Subject: Simulation in animation (17.RG008)

General information:
 
Category Scientific-professional
Scientific or art field Animacija i vizuelni efekti
ECTS 5

Training students for the application of 3D computer simulations in different disciplines. Training students to understand the role and importance of simulation in situational training in education and the army, risk assessment and space analysis in architecture, urban planning, construction, video games, psychology and other disciplines.

For students to apply acquired knowledge in the further educational process as well as in the future professional work.

Introduction and definition of the concept of 3D simulation, its development through history and importance for science, education, military technology, medicine, architecture, urban planning, video game development and others. The basic principles of design influence of a built and virtual space on human behavior. Theory and application of simulations in 3D space analysis: application of CFD (Computational Fluid Dynamics) software for the analysis of risk assessment in the early stage of designing spatial morphology of structures and objects; The analysis of daylight (Radiance, Ecotect) and its influence on users, setting the scene for interaction with 3D space and simulation of situational trainings in video games and other.

Lectures, computer exercises, consultations.

Authors Title Year Publisher Language
Matthew Wilhelm Kapell, Andrew B.R. Elliott Playing with the Past Digital Games and the Simulation of History 2013 Bloomsbury Academic English
John L. Casti Would-Be Worlds 1997 John Wiley & Sons English
Gregg D. Ander Daylighting Performance and Design 2003 WILEY English
Kjell Anderson Design Energy Simulation for Architects: Guide to 3D Graphics 2014 Routledge English
Dak Kopec Environmental Psychology for Design 2006 English
Batty, M. The new science of cities 2013 MIT Press, Cambrige English
Ann Sussman Cognitive Architecture: Designing for How We Respond to the Built Environment 2014 Routledge 2014-12-04 English
Katherine Isbister How Games Move Us 2016 MIT press English
Alireza Tavakkoli Game Development and Simulation with Unreal Technology 2015 A. K. Peters, Ltd. Natick, MA, USA English
Course activity Pre-examination Obligations Number of points
Theoretical part of the exam No Yes 30.00
Project task Yes Yes 20.00
Project Yes Yes 50.00
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Assoc. Prof. Perišić Ana

Associate Professor

Lectures
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Assoc. Prof. Kekeljević Igor

Associate Professor

Lectures

Assistant - Master Paunović Aleksa

Assistant - Master

Computational classes

Assistant - Master Golić Sonja

Assistant - Master

Computational classes

Assistant - Master Varga Marija

Assistant - Master

Computational classes

Faculty of Technical Sciences

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© 2024. Faculty of Technical Sciences.