Faculty of Technical Sciences

Subject: Digital Sculpting (17.RG006)

General information:
 
Category Professional-applicative
Scientific or art field Design
ECTS 5

Gaining knowledge and necessary skills to produce digital sculptures of realistics and cartoonish characters.

Making a solid base for greater quality in work of computer animator. Apply animation techniques in further education and professional work.

Learning basics of anatomy and sculpting workflow in clay. Learning the basics of visual communication through traditional sculpture and modern digital sculpture. Gaining knowledge and necessary skills to produce digital sculptures of realistics human head, body and assets. Gaining knowledge and necessary skills to produce digital sculptures of cartoonish human head, body and assets.

Lectures and exercises. Consultations. Exam grade is summary of lessons attendance and works from exercises during semester.

Authors Title Year Publisher Language
Burne Hogarth Dynamic Anatomy: Revised and Expanded Edition 2003 Watson-Guptill, New York English
Georges Duby and Jean-Luc Daval Sculpture: From Antiquity to the Present Day 2002 Koeln, London, Los Angeles, Madrid, Paris, Tokyo: Taschen English
Course activity Pre-examination Obligations Number of points
Project Yes Yes 30.00
Computer exercise attendance Yes Yes 5.00
Lecture attendance Yes Yes 5.00
Written part of the exam - tasks and theory No Yes 30.00
Project task Yes Yes 15.00
Project task Yes Yes 15.00
API Image

Assoc. Prof. Kekeljević Igor

Associate Professor

Lectures

Asst. Prof. Đurić Isidora

Assistant Professor

Lectures

Assistant - Master Paunović Aleksa

Assistant - Master

Computational classes

Faculty of Technical Sciences

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© 2024. Faculty of Technical Sciences.