Faculty of Technical Sciences

Subject: Spatial design and 3D environments (17.RG004)

Native organizations units: No data
General information:
 
Category Professional-applicative
Scientific or art field Design
Interdisciplinary Yes
ECTS 5
Educational goal:

Students learn to design imersive virtual spaces and environments in different disciplines. The knowledge that they gain allows them to understand and apply the basic rules of immersive surroundings and the impact of space design on the users in video games, architecture, construction engineering, animation, medicine and many other areas.

Educational outcome:

To apply acquired knowledge in the further educational process as well as in the future professional work.

Course content:

Introduction to defining the basic design principles of imersive space and their applications in different disciplines. The theory and application through the history of space development in architecture and urbanism and their impact on the development of virtual environments. Working with 3D modeling software such as: Autodesk 3ds Max, SketchUp, Maya, Blender and others. Working with real-time engines and tools used for making interactive visualizations: Unreal Engine, Unity and others.

Teaching methods:

Lectures, computer exercises, consultations.

Literature:
Authors Title Year Publisher Language
Stefan Boeykens Unity for Architectural Visualization 2013 Packt Publishing English
Michael J. Tresca The Evolution of Fantasy Role-Playing Games 2010 McFarland English
Terzić, Đ. Svetlosna arhitektura - sinteza dizajna svetla, tehnologije i arhitekture :  specijalistički rad  2016 ftn Serbian language
T. Shannon Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings 2017 Addison-Wesley English
Christopher W. Totten An Architectural Approach to Level Design 2014 A K Peters/CRC Press English
Autodesk Autodesk 3DSMAX Tutorial guide 2005 Autodesk English
Mapelli, E. Urban Environments AD 2001 Academy Press, New York/eng> English
Scott A. Lukas A READER IN THEMED AND IMMERSIVE SPACES 2016 Carnegie Mellon: ETC Press Pittsburgh, PA English
Kevin A. Lynch Slika jednog grada 1974 Građevinska knjiga Serbian language
Kalen, G. Gradski pejzaž 1990 Građevinska knjiga, Beograd Serbian language
Friedrich von Borries,Steffen P. Walz, Matthias Böttger SPACE TIME PLAY / COMPUTER GAMES, ARCHITECTURE AND URBANISM: THE NEXT LEVEL 2007 Birkhäuser Basel , Boston, Berlin English
Knowledge evaluation:
Course activity Pre-examination Obligations Number of points
Theoretical part of the exam No Yes 30.00
Project task Yes Yes 20.00
Project Yes Yes 50.00
Lecturers:

Saradnik u nastavi Varga Daria

Teaching Associate

Computational classes
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vanr. prof. dr Kekeljević Igor

Associate Professor

Lectures
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Asistent Obradović Miloš

Assistant - Master

Computational classes
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vanr. prof. dr Perišić Ana

Associate Professor

Lectures

Saradnik u nastavi Dujmović Lana

Teaching Associate

Computational classes

Asistent Golić Sonja

Assistant - Master

Computational classes

Faculty of Technical Sciences

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Contact:

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(+381) 21 6350 413

Fax : (+381) 21 458 133
Emejl: ftndean@uns.ac.rs

© 2024. Faculty of Technical Sciences.