Type of studies | Title |
---|---|
Undergraduate Academic Studies | Engineering Animation (Year: 4, Semester: Winter) |
Category | Professional-applicative |
Scientific or art field | Design |
ECTS | 5 |
Enabling students to learn possibilities of application of computer animation in different disciplines. Some of the disciplines are: education, art, science, production processes, construction, business, cosmic research, entertainment and many others.
To apply acquired knowledge in the further educational process, as well as in the future professional work.
Introduction and defining the role and importance (potential) of computer animation in the modern society development. Development overview and characteristics of every integration of computer animation into modern professions - from science, through production and politics to entertainment, using many examples. Role, relationship and contribution of computer animation to implementation into different professions. Advancement of social reality by implementation of computer animation in the process of creation and production of new products, political decision making, visualization of data, scientific, medical, therapeutic research and practice, modern art and entertainment, and many other applied disciplines.
Lectures and Practice in the computer laboratory. Consultations.
Authors | Title | Year | Publisher | Language |
---|---|---|---|---|
2009 | Mikro knjiga, Beograd | English |
Course activity | Pre-examination | Obligations | Number of points |
---|---|---|---|
Project task | Yes | Yes | 15.00 |
Lecture attendance | Yes | Yes | 5.00 |
Project | Yes | Yes | 30.00 |
Written part of the exam - tasks and theory | No | Yes | 30.00 |
Project task | Yes | Yes | 15.00 |
Computer exercise attendance | Yes | Yes | 5.00 |
Full Professor
Associate Professor
Assistant Professor
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