Faculty of Technical Sciences

Subject: Selected Chapters In Computer Games (17.FDS220)

Native organizations units: No data
General information:
 
Category Academic-general educative
Scientific or art field Grafičko inženjerstvo
Interdisciplinary Yes
ECTS 10
Educational goal:

The aim of this course is to research the current state of play in the field of computer games and game development technologies (AI, VR, AR), anticipating future trends in the field and researching the impact of computer games on education (gamification) and contemporary life in general.

Educational outcome:

Students will gain competence for critical analysis of computer games and technologies used in game development, as well as the implementation of acquired knowledge to create a complex interactive application with elements of gamification.

Course content:

Theories of games. Ludology. Augmented reality and virulent reality in computer games (hardware, software, application, concepts). Characteristics of complex games (multiplayer, crossplatform). The use of artificial intelligence (AI) in computer games. Advanced 3D modeling, animation and rendering techniques. Learning gamification.

Teaching methods:

Teaching is done through mentoring, study research and consulting. Study research work includes a detailed overview of current scientific literature in the field of computer games and writing of papers in the field of the subject. Mentor's work and consultations include guided training of a student for the setting up and performance of research and presentation of results in the form of work, monitoring progress of the research, as well as constructive analysis of student work.

Literature:
Authors Title Year Publisher Language
Hansen, D. Game On! : Video Game History from Pong and Pac-Man to Mario, Minecraft, and More 2016 Feiwel & Friends English
Šiđanin, P., Lazić, M. Virtuelna i proširena realnost: koncepti, tehnike i primene 2018 Fakultet tehničkih nauka, Novi Sad Serbian language
Rogers, S. Level Up! 2014 Wiley, Chichester English
Watt, A. 3D Computer Graphics 2000 Addison-Wesley, New York English
Watt, A., Policarpo, F. 3D Games : Real-time Rendering and Software Technology 2001 Addison-Wesley, New York English
Macklin, C., Sharp, J. Games, design and play : a detailed approach to iterative game design 2016 Addison-Wesley, Boston Serbian language
Thorn, A. Naučite Unity 5.X 2017 Kompjuter biblioteka, Beograd Serbian language
Knowledge evaluation:
Course activity Pre-examination Obligations Number of points
Oral part of the exam No Yes 50.00
Project task Yes Yes 50.00
Lecturers:

prof. dr Nedeljković Uroš

Full Professor

Lectures
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vanr. prof. dr Milić Keresteš Neda

Associate Professor

Lectures

Faculty of Technical Sciences

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Contact:

Address: Trg Dositeja Obradovića 6, 21102 Novi Sad

Phone:  (+381) 21 450 810
(+381) 21 6350 413

Fax : (+381) 21 458 133
Emejl: ftndean@uns.ac.rs

© 2024. Faculty of Technical Sciences.