Type of studies | Title |
---|---|
Doctoral Academic Studies | Graphic Engineering and Design (Year: 2, Semester: Winter) |
Category | Academic-general educative |
Scientific or art field | Grafičko inženjerstvo |
ECTS | 10 |
The aim of this course is to research the current state of play in the field of computer games and game development technologies (AI, VR, AR), anticipating future trends in the field and researching the impact of computer games on education (gamification) and contemporary life in general.
Students will gain competence for critical analysis of computer games and technologies used in game development, as well as the implementation of acquired knowledge to create a complex interactive application with elements of gamification.
Theories of games. Ludology. Augmented reality and virulent reality in computer games (hardware, software, application, concepts). Characteristics of complex games (multiplayer, crossplatform). The use of artificial intelligence (AI) in computer games. Advanced 3D modeling, animation and rendering techniques. Learning gamification.
Teaching is done through mentoring, study research and consulting. Study research work includes a detailed overview of current scientific literature in the field of computer games and writing of papers in the field of the subject. Mentor's work and consultations include guided training of a student for the setting up and performance of research and presentation of results in the form of work, monitoring progress of the research, as well as constructive analysis of student work.
Authors | Title | Year | Publisher | Language |
---|---|---|---|---|
2001 | English | |||
2014 | English | |||
2016 | English | |||
2000 | English |
Course activity | Pre-examination | Obligations | Number of points |
---|---|---|---|
Project task | Yes | Yes | 50.00 |
Oral part of the exam | No | Yes | 50.00 |
Associate Professor
Full Professor
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© 2024. Faculty of Technical Sciences.