Type of studies | Title |
---|---|
Master Academic Studies | Power Software Engineering (Year: 1, Semester: Winter) |
Category | Professional-applicative |
Scientific or art field | Applied Computer Science and Informatics |
ECTS | 6 |
The objective of this course is to acquire the knowledge and programming skills at the geometry and the rasterization levels of 3D graphics pipeline that are required for successful implementation of smart grid systems.
Course outcomes are mastering the knowledge, skills and abilities required for programming graphical objects drawing on parallelism of modern GPU at both the OpenGL (or DirectX) and the GLSL (HLSL) levels.
Overview of matrix and vector calculus. Detailed studies of 3D graphics pipeline and transformations within the geometry/rasterize phases. The internal architecture of a modern GPU. Advanced algorithms for simplifying a mesh model. Vertex shaders. Advanced algorithms for projection and clipping (intersection test methods and collision detection). Culling algorithms. Advanced techniques for texturing and effects. Pixel shaders. Algorithms and data structures for accelerating graphics real-time rendering, used in smart grid.
Lectures; Lab Practice; Consultations.
Authors | Title | Year | Publisher | Language |
---|---|---|---|---|
2006 | English |
Course activity | Pre-examination | Obligations | Number of points |
---|---|---|---|
Complex exercises | Yes | Yes | 50.00 |
Oral part of the exam | No | Yes | 30.00 |
Test | Yes | Yes | 20.00 |
Full Professor
Assistant Professor
Assistant - Master
Assistant - Master
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