Faculty of Technical Sciences

Subject: Virtual reality (17.E2516)

Native organizations units: Sub-department for Applied Computer Science and Informatics
General information:
 
Category Theoretical-methodological
Scientific or art field Applied Computer Science and Informatics
Interdisciplinary No
ECTS 6
Educational goal:

Students are enabled to design and implement the systems of virtual/augmentative reality.

Educational outcome:

The acquisition of skills and knowledge necessary for the development of systems of virtual/augmentative reality with practical work experience with non-immersive devices.

Course content:

Milgram real-virtuality continuum and the metrics of virtuality/augmenticity, the elements of VR systems, VR devices- the immersive and non-immersive class, 3D audio, 3D video and tactile devices, the techniques of body, head, limb and eye monitoring, VR/AR interactivity, the techniques of programming VR systems with examples (Nintendo Wii, Kinect, Oculus), examples of VR systems, systems of augmentative reality, the basic AR system architecture, examples of AR systems, the basic concepts of ubiquitous computing systems.

Teaching methods:

Lectures, computer practice, tutorial work. The subject matter is organized into two units which are evaluated through 2 tests during the course. In the computer practice classes students will use programs (DirectX/OpenGL/X3D) or the up-to-date game engines (Unity, UnReal) to develop simple VR/AR environments with non/semi/immersive devices. Successfully completed practice is the requirement that has to be met before taking the examination. The examination is taken in the written form. The points gathered at the exam, tests and computer practice are added, forming the final grade.

Literature:
Authors Title Year Publisher Language
Erin Pangilinan Creating Augmented and Virtual Realities 2019 O'Reilly Media English
D. Ivetić Osnovi interaktivnih sistema sa elementima računarske grafike i multimedije, u pripremi 2007 Serbian language
Slater, M., Steed, A., Chrysanthou, Y., Computer Graphics And Virtual Environments - From Realism to Real-Time 2002 Addison-Wesley, Harlow English
Knowledge evaluation:
Course activity Pre-examination Obligations Number of points
Complex exercises Yes Yes 50.00
Term paper Yes Yes 10.00
Theoretical part of the exam No Yes 40.00
Lecturers:

prof. dr Ivetić Dragan

Full Professor

Lectures

doc. dr Stričević Lazar

Assistant Professor

Computational classes

Faculty of Technical Sciences

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© 2024. Faculty of Technical Sciences.