Type of studies | Title |
---|---|
Master Academic Studies | Computing and Control Engineering (Year: 1, Semester: Winter) |
Category | Academic-general educative |
Scientific or art field | Applied Computer Science and Informatics |
ECTS | 6 |
Mastering the basic knowledge in the field of computer game technologies, architecture and implementation of game engine.
Competence for low-level use of commercial game engines (Unity, UnrealEngine) and development of own game engine.
Conceptual architecture with parallels to commercial game engines, real-time rendering subsystem (scene graph, inside and outside scene rendering, character animation, shading, synchronization), physics subsystem (body: mass, center, inertia; kinetics and kinematics; theory collisions and momentum maintenance; interaction between objects), sound, interaction with the user, tactics, gameplay support.
Teaching is conducted interactively in the form of lectures and computer exercises. In the lectures, the theoretical part of the material is presented accompanied by characteristic examples for easier understanding of the material. In the computer exercises, the skills in the observed area are mastered using computer equipment and specialized software systems. In addition to lectures and exercises, consultations and group work of students are also held regularly.
Authors | Title | Year | Publisher | Language |
---|---|---|---|---|
2007 | English | |||
2018 | English |
Course activity | Pre-examination | Obligations | Number of points |
---|---|---|---|
Prezentacija 1 | Yes | Yes | 10.00 |
Završni ispit | No | Yes | 30.00 |
Project | Yes | Yes | 50.00 |
Prezentacija 2 | Yes | Yes | 10.00 |
Full Professor
Assistant - Master
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