Faculty of Technical Sciences

Subject: Selected Topics in Advanced Computer Graphics (17.DRNI15)

Native organizations units: Sub-department for Applied Computer Science and Informatics
General information:
 
Category Scientific-professional
Scientific or art field Applied Computer Science and Informatics
ECTS 10

The students are able to use the literature and conduct research in advanced computer graphics, with particular emphasis on cognitive graphics.

The students are able to use the literature and conduct research in the field of Advanced Computer Graphics.

Detailed studies of 3D graphics pipeline. The internal architecture of a modern GPU. Advanced algorithms for simplifying a 3D mesh model. Vertex and pixel shaders. Advanced algorithms for projection and clipping (intersection test methods and collision detection). Culling algorithms. Advanced techniques for texturing and effects. Algorithms and data structures for accelerating graphics real-time rendering. Algorithms for image analysis and understanding.

Forms of teaching include lectures, practical work on computer, project development and consultations. During the lectures the content of the course is presented using the necessary didactic means and the active participation on the part of the students is ensured by assigning them the presentation of the selected topics. The practical aspect of the course is covered through work on computers. The students aer expected to develop an individual project.

Authors Title Year Publisher Language
različite grupe autora Monografske publikacije i radovi iz oblasti napredne računarske grafike i obrade i analize slike 2012 Različiti izdavači English
Jonathan Linowes and Krystian Babilinski Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia 2017 Packt Publishing English
Eric Lengyel Foundations of Game Engine Development, Volume 2: Rendering 2019 Terathon Software LLC English
John Loustau and Meighan Dillon Linear Geometry with Computer Graphics 1992 CRC Press English
Eric Lengyel Mathematics for 3D Game Programming and Computer Graphics 2011 Cengage Learning PTR English
Eric Lengyel Foundations of Game Engine Development, Volume 1: Mathematics 2016 Terathon Software LLC English
Course activity Pre-examination Obligations Number of points
Written part of the exam - tasks and theory No Yes 50.00
Project Yes Yes 50.00

Prof. Ivetić Dragan

Full Professor

Lectures

Faculty of Technical Sciences

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© 2024. Faculty of Technical Sciences.