Category | Academic-general educative |
Scientific or art field | Geometric Space Theory and Interpretation in Architecture and Urbanism |
ECTS | 8 |
Learning basic software tools and programming skills in the means of solving various spatial problems in the field of computational design
To apply acquired knowledge in the further educational process and professional work.
Introduction, definition of the term computational design . History and theory of using computer algorithms and programming in visual arts, design, architecture and landscape architecture. Examples of the application of digital design in architecture. Parametric, generative, interactive and performance based design. Solving geometric, architectural spatial installation problems using visual programming language (Rhino/Grasshopper).
Lecture to be held in amphitheater or computer laboratory, exercise in the computer laboratory. During exercises, a student is required to do practical oriented tasks. Knowledge check is conducted through an exam, where a student is obliged to do and apply one of the given problems. Examination task can be related to the task from the elective course.
Authors | Title | Year | Publisher | Language |
---|---|---|---|---|
2002 | English | |||
2018 | English | |||
2011 | English | |||
2003 | English |
Course activity | Pre-examination | Obligations | Number of points |
---|---|---|---|
Computer exercise attendance | Yes | Yes | 0.00 |
Theoretical part of the exam | No | Yes | 30.00 |
Graphic paper | Yes | Yes | 70.00 |
Lecture attendance | Yes | Yes | 0.00 |
Full Professor
Gostujući profesor
Assistant Professor
Assistant - Master
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