Subject: Textures and Lights Design (17 - RG001)

Basic Information

Scientific or art field:Design
Native organizations units

Course native organizational units not found!
Course specification

Course is active from 19.07.2017..

Precondition courses

Course idMandatoryMandatory
Spatial Shape DesignYesYes
Digital photo editingYesYes

Course which have preconditioned courses Textures and Lights Design

Course idMandatoryMandatory
Rendering TechniquesYesYes
Colors in Computer Graphics, creating textures for given 3D models, lights setting on the scene, creating a synthetic camera, place camera on the scene, and finally getting a 2D image (rendering).
Creating textures for different 3D models: rigid bodies and animated bodies. Setting the light for two scenes: day and night. Creation of renderers, which are aesthetically and in a technical sense of high quality.
Mapping. Mapping procedure, interpolation, interpolation parameters, linear interpolation in 3D. Mapping techniques: colored, specular, illuminated, transparent, Displacement, Bump, normal. Photographic texture. Stylized texture. Texture resolution. Tilling maps. Graffiti and dirty maps. Map projections: straight, cylindrical and spherical. UV coordinates: implicit and explicit. Textures with pole. 3D mapping. Colors, RGB model. Basic and subtractive colors. Tint, saturation and color intensity. The color of the light and the colors are superficial. Color Scheme. Contrast color, complementary colors. Warm and cold colors. Color balance. Color temperature. Light. Definitions: light, lighting, shading. Light types: ambient, directional, Spot, Spotlight, Area light, Volume light. Shading. Light components. Models of reflection: ideal, imperfect, ideal diffusion. Phong's reflection model. Visualization and light measurement. White, colored, tinted light. Light and water relations, caustic. Basic components of light source: position and orientation, color and intensity, decrease in intensity, shadow. Lighting the scene: Key light, Fill light, Kick and Rim light. Position lights on the scene. Camera. 3D view and synthetic camera. Synthetic camera features: position, orientation, view type, depth of view, focus distance, flat film. Types of cameras in 3D sofver: Target and Free. Viewing control (camera position), lens types, blur. Types of photos. Basics of rendering. Shadow, its visualization, spatial relations. Composition of shadows and contrasts. Shadow Algorithms: Depth map and Raytraced.
Teaching methods are: lectures, practical work in the animation laboratory, projects design and consultation. The lectures and exercises present the contents of the course and require the active participation of students. Through subject projects students are mastering the practical topics.
Jeremy Birndigital Lighting & Rendering2006New Riders, USAEnglish
Watt, A., Policarpo, F.3D Games : Real-time Rendering and Software Technology2001Addison-Wesley, New YorkEnglish
Owen DemersDigital Texturing & Painting2002New Riders PublishingEnglish
Katatikarn,J., Tanzillo, M.Lighting for Animation : The Art of Visual Storytelling2017Focal PressEnglish
Dutre, P., Bekaert, P., Bala, K.Advanced Global Illumination2006A K Peters/CRC Press, WellesleyEnglish
Course activity Pre-examination ObligationsNumber of points
Project taskYesYes15.00
Project taskYesYes15.00
Exercise attendanceYesYes5.00
Written part of the exam - tasks and theoryNoYes30.00
Name and surnameForm of classes
Missing picture!

Obradović Ratko
Full Professor

Missing picture!

Perišić Ana
Associate Professor

Missing picture!

Nikolić Dimitrije
Assistant Professor

Computational classes
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Đurić Isidora
Assistant Professor

Computational classes
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Obradović Miloš
Assistant - Master

Computational classes