Subject: Scripting languages for computer animation (17 - RG022)


Basic Information

CategoryTheoretical-methodological
Scientific or art field:Applied Computer Science and Informatics
InterdisciplinaryNo
ECTS6
Native organizations units

Course native organizational units not found!
Course specification

Course is active from 08.03.2019..

Enabling students to master the declarative techniques of programming components of animation, both entertaining and engineering type.
Student will learn the basics of scripting within standard game engines(Unreal engine, Unity). By the end of the course, you will have a knowledge how modern game engines function, and how to develop basic gameplay.
Program abstractions of animation: objects, attributes and methods. Program techniques of specifying time, events and algorithms. Declarative methods of specifying objects and character of animation. Node-based visual programming concept. The techniques of visual programming: objects, character and camera; specification of active and passive type of character/object behavior, HCI and HUD.
Lectures; Lab Practice; Consultations.
AuthorsNameYearPublisherLanguage
Ivetic, D.Deklarativno programiranje animacije2020FTN Novi SadSerbian language
Sewell, BrendenBlueprints Visual Scripting for Unreal Engine2015Packt PublishingEnglish
Hocking, JoeUnity in Action: Multiplatform Game Development in C# with Unity 52014Manning publishingEnglish
Course activity Pre-examination ObligationsNumber of points
Complex exercisesYesYes50.00
Term paperYesYes20.00
Oral part of the examNoYes30.00
Name and surnameForm of classes
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Ivetić Dragan
Full Professor

Lectures
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Adamović Milan
Assistant - Master

Computational classes
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Počuča Milena
Assistant - Master

Computational classes
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Đorđević Filip
Assistant - Master

Computational classes
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Paunović Aleksa
Teaching Associate

Computational classes