Subject: Fundamentals of Computer Games (06 - F411)

Basic Information

Scientific or art field:
Native organizations units

Chair of Graphic Engineering and Design
Course specification

Course is active from 01.11.2012..

The aim of the module is to teach the basics of computer game constructions. The students will learn to make a computer game concept to develop the story line and characters as well to establish good game dynamics.
The students will learn the basics of computer game development and in the practical classes they will make their own basic computer game.
Purposes of Computer Games Today’s Computer Game Industry (a multi-disciplinary industry) Player Motivation and Marketing Genres of Computer Games The Game Setting (History, Background, Storyline, and Setting of the Game) Types of Challenges in Computer Games Storytelling in Games Character Development in Games (both Avatars and NPCs) Gameplay Mechanics The Game Design Process and Design Documents Computer Game Engines (e.g. Torque, Game Maker, etc.) Building the Game World/Setting Textures and Image Manipulation (for creating/editing textures) Objects (both 2D and 3D) and Collisions Creating Static 3D Objects (called “Interiors” in Torque game engine) Creating Dynamic (Animate-able) 3D Objects Employing Audio in Computer Games
The theoretical classes will encompass the basics of the game development theory with the focus on real world game examples. The computer classes will consist of work in a game development engine where students will learn to make their own computer game.
Jeannine NovakGame development essentials2011Delmar LearningEnglish
Bob BatesGame Design2004Course TEchnology PTREnglish
Heather Maxwell ChandlerFundamentals of game development2010Jones&BartlettEnglish
Course activity Pre-examination ObligationsNumber of points
Computer excersise defenceYesYes20.00
Written part of the exam - tasks and theoryNoYes40.00
Lecture attendanceYesYes5.00
Computer exercise attendanceYesYes5.00
Oral part of the examNoYes30.00
Name and surnameForm of classes
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Pavlović Živko
Associate Professor

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Tomić Ivana
Assistant Professor

Computational classes
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Zeljković Željko
Assistant Professor

Computational classes
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Brkić Miodrag
Assistant Professor

Computational classes