KREIRANJE AUTOMATIZOVANOG ALATA ZA PROCEDURALNO GENERISANJE STILIZOVANIH MODELA BILJAKA
Ključne reči:
PCG, proceduralno modelovanje, automatizo¬vano generisanje sadržaja, stilizovani modeli biljaka
Apstrakt
Ivana Rijavec
Reference
[1] https://80.lv/articles/80-level-digest-introduction-to-procedural-tools-for-3d-art/, (pristupljeno u septembru 2023.).
[2] N. Shaker, J. Togelius, M. J. Nelson, Procedural Content Generation in Games, Springer International Publishing, 2016.
[3] P. Prusinkiewicz, A. Lindenmayer, The Algorithmic Beauty of Plants, New York: Springer-Verlag, 1990.
[4] https://www.sidefx.com/docs/Houdini/nodes/SOP/lsystem.html, (pristupljeno u septembru 2023.).
[5] https://www.sidefx.com/products/Houdini/pdg/, (pristupljeno u septembru 2023.).
[2] N. Shaker, J. Togelius, M. J. Nelson, Procedural Content Generation in Games, Springer International Publishing, 2016.
[3] P. Prusinkiewicz, A. Lindenmayer, The Algorithmic Beauty of Plants, New York: Springer-Verlag, 1990.
[4] https://www.sidefx.com/docs/Houdini/nodes/SOP/lsystem.html, (pristupljeno u septembru 2023.).
[5] https://www.sidefx.com/products/Houdini/pdg/, (pristupljeno u septembru 2023.).
Objavljeno
2024-05-08
Sekcija
Animacija u inženjerstvu