POGON ZA VIZUELIZACIJU ANIMIRANIH 3D MODELA
Ključne reči:
Animacija, 3D, model, pogon, virtuelna, realnost, inverzna, kinematika, kompresija, gltf
Apstrakt
Rad se bavi analizom i implementacijom problema vezanih za prikazivanje animiranih 3D modela. Predstavljena je struktura modela datoteke i način učitavanja i čuvanja podataka prilagođen za efikasnu upotrebu. Analizirani su metodi kompresije, animacije i prikazivanja takvih modela. Za dalji rad razmatrane su mogućnosti implementiranja podrške virtualne realnosti i potencijalni problemi koje takva implementacija donosi.
Reference
[1] Khronos group, glTF™ 2.0 Specification, https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html.
[2] J. Rossignac, "Edgebreaker: connectivity compression for triangle meshes," in IEEE Transactions on Visualization and Computer Graphics[3] J. Rossignac, "Edgebreaker: connectivity compression for triangle meshes," in IEEE Transactions on Visualization and Computer Graphics
[3] M. Isenburg and P. Alliez, "Compressing polygon mesh geometry with parallelogram prediction," IEEE Visualization, 2002. VIS 2002., 2002
[4] Google, Draco, https://github.com/google/draco
[5] Facebook, Zstandard, https://facebook.github.io/zstd/
[6] Apple, LZFSE, https://github.com/lzfse/lzfse
[2] J. Rossignac, "Edgebreaker: connectivity compression for triangle meshes," in IEEE Transactions on Visualization and Computer Graphics[3] J. Rossignac, "Edgebreaker: connectivity compression for triangle meshes," in IEEE Transactions on Visualization and Computer Graphics
[3] M. Isenburg and P. Alliez, "Compressing polygon mesh geometry with parallelogram prediction," IEEE Visualization, 2002. VIS 2002., 2002
[4] Google, Draco, https://github.com/google/draco
[5] Facebook, Zstandard, https://facebook.github.io/zstd/
[6] Apple, LZFSE, https://github.com/lzfse/lzfse
Objavljeno
2023-12-05
Sekcija
Elektrotehničko i računarsko inženjerstvo