Uporedni pristup generisanju geometrije okruženja video igara primenom fotogrametrije i digitalnog vajanja
Ključne reči:
fotogrametrija, digitalno vajanje, video igre, optimizacija
Apstrakt
U radu je prikazano istraživanje uporednog pristupa za generisanje 3D modela koji se koriste u video igrama. 3D modeli su dobijeni fotogrametrijskim modelovanjem i digitalnim vajanjem, gde su upotrebom ankete ove dve metode međusobo uporđene radi dobijanja relevatnih podataka koji model izgleda vizuelno bolji.
Reference
[1] Joel R.,2019. Photogrammetry for 3D Content Development
[2] Statham N./Jacob J,2019. Photogrammetry for Game Environments 2014-2019: The Vanishing of Ethan Carter
[3] Terzioglu Y, 2015. Immersion and identity in video games,
[4] Taylor L., 2002. Video games: perspective, point of view and immersion, University of Florida
[5] Michailidis L./Balaguer-Ballester E./ He X., 2018. Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
[2] Statham N./Jacob J,2019. Photogrammetry for Game Environments 2014-2019: The Vanishing of Ethan Carter
[3] Terzioglu Y, 2015. Immersion and identity in video games,
[4] Taylor L., 2002. Video games: perspective, point of view and immersion, University of Florida
[5] Michailidis L./Balaguer-Ballester E./ He X., 2018. Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
Objavljeno
2023-03-06
Sekcija
Animacija u inženjerstvu