SISTEM ZA AUTOMATSKO GENERISANJE RIGA LJUDSKOG LICA
Ključne reči:
rigovanje, lice, interfejs, kontrole, materijal, mape, animiranje, Python, Maya
Apstrakt
Svakodnevno vidimo mnoga lica i komuniciramo sa njima na različite načine: razgovaramo, slušamo, gledamo, te su nam izrazi lica veoma važni. Ova činjenica čini posao 3D umetnika koji kreiraju lice digitalnog karaktera veoma teškim. Ručno rigovanje je vremenski zahtevan posao pa je automatizacija određenih procesa neophodna. Ovaj rad bavi se kreiranjem jednog automatskog sistema koji osim što štedi vreme umetnika, on ga vodi kroz proces rigovanja i smanjuje mogućnost pravljenja greške. Sistem je fleksibilan i može se upotrebiti u projektima različitog tipa i nivoa kompleksnosti.
Reference
[1] V. Orvalho, P. Bastos, F. Parke, B. Oliveira and X. Alvarez: Facial Rigging Survey, State of The Art Report, EUROGRAPHICS 2012.
[2] Jan Erik Olsen: A muscle based face rig, Innovations report.
[3] Jason Osipa: Stop Staring, Wiley Publishing 2010.
[4] Ann M. Kring, Denise Sloan: The Facial Expression Coding System (FACES): A Users Guide, Unpublished manuscript.
[5] Bryn Farnsworth: Facial Action Coding System (FACS), https://imotions.com/blog/facial-action-coding-system/ , datum pristupa 18.08.2021.
[6] Adam Spring: FACS Rigging & Texture Blending, https://adamspring.co.uk/2020/05/25/facs-rigging-texture-blending-digital-humans/ , datum pristupa 18.08.2021.
[7] Autodesk Maya Overview, https://www.autodesk.com/products/maya/overview , datum pristupa 18.08.2021.
[2] Jan Erik Olsen: A muscle based face rig, Innovations report.
[3] Jason Osipa: Stop Staring, Wiley Publishing 2010.
[4] Ann M. Kring, Denise Sloan: The Facial Expression Coding System (FACES): A Users Guide, Unpublished manuscript.
[5] Bryn Farnsworth: Facial Action Coding System (FACS), https://imotions.com/blog/facial-action-coding-system/ , datum pristupa 18.08.2021.
[6] Adam Spring: FACS Rigging & Texture Blending, https://adamspring.co.uk/2020/05/25/facs-rigging-texture-blending-digital-humans/ , datum pristupa 18.08.2021.
[7] Autodesk Maya Overview, https://www.autodesk.com/products/maya/overview , datum pristupa 18.08.2021.
Objavljeno
2022-06-09
Sekcija
Animacija u inženjerstvu