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Faculty of Technical Sciences

Subject: Augmented and virtual reality (17.RG015)

General information:
 
Category Professional-applicative
Scientific or art field Design
ECTS 5

Enabling students to create interactive visualizations and user intuitive interfaces for various types of augmented (AR) and virtual (VR) realities.

To apply the acquired knowledge to specific tasks and problems in future professional work.

Introduction and definition of basic concepts of interactive visualization systems. Theory and application of interactive visualization virtual reality (VR), augmented reality (AR) and mixed reality. Application of VR technology to organize, define and function the scene for interaction within 3D space. Technological procedure of applying extended reality with marker method and positioning method using GPS systems and gyroscopes. Simultaneous localization and mapping (SLAM) methods in augmented reality applications. Creating a user interface for navigating and managing an interactive 3D model. Preparation of special effects in VR and AR. Work on creation of 3D ambiances with real-time software tools. Tools for creating interactive visualizations: Unity 3D, Unreal Engine, TurnTool, Adobe Premier.

Lectures in classroom and exercises in a computer laboratory. Consultations. During the semester students work on 2 tasks: creating scenes for VR and AR with user interface and special effects. Tasks are evaluated and grades are pre-examined. Students go to the oral part of the exam and defend the work, using HMD set and mobile applications. Assessment of the exam is based on the attendance of lectures and exercises, task making and oral defense of work.

Authors Title Year Publisher Language
Jason Gregory Game Engine Architecture, Third Edition 2018 A K Peters/CRC Press English
David Harland Rousseau Storyboarding Essentials: SCAD Creative Essentials (How to Translate Your Story to the Screen for Film, TV, and Other Media) 2013 Watson-Guptill English
Eric Lengyel Foundations of Game Engine Development, Volume 1: Mathematics 2016 Terathon Software LLC English
Peter Rubin Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life 2018 HarperOne English
Jesse Schell The Art of Game Design: A Book of Lenses 2014 A K Peters/CRC Press English
Christine Lion-Bailey Reality Bytes: Innovative Learning Using Augmented and Virtual Reality 2020 Dave Burgess Consulting English
Erin Pangilinan , Steve Lukas, et al. Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing 2019 O'Reilly Media English
John Bucher Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives 2017 Routledge English
Dele Atanda The Digitterian Tsunami: Web 3.0 and the Rise of the NEO Citizen (The 21 Pricnciples Driving The Evolution of The Internet) (Volume 1) 2013 CreateSpace Independent Publishing Platform English
Aukstakalnis, S. Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR 2017 Addison-Wesley Professional English
John L. Steadman Aliens, Robots & Virtual Reality Idols in the Science Fiction of H. P. Lovecraft, Isaac Asimov and William Gibson 2020 Zero Books English
T. Shannon Unreal engine 4 for design visualisation: developing stunning interactive visualisations, animations and renderings 2017 Addison-Wesley English
J. Linowes UNITY VIRTUAL REALITY PROJECTS 2015 Packet Publishing English
S. LaValle Virtual reality 2017 Cambridge University Press English
Ron Brinkmann The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics) 2nd Edition 2008 Morgan Kaufmann English
Jonathan Linowes and Krystian Babilinski Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia 2017 Jonathan Linowes and Krystian Babilinski English
Francis Glebas Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation 1st Edition 2008 Focal Press English
Course activity Pre-examination Obligations Number of points
Theoretical part of the exam No Yes 30.00
Complex exercises Yes Yes 70.00
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Prof. Ratko Obradović

Full Professor

Lectures

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Assoc. Prof. Lidija Krstanović

Associate Professor

Lectures

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Assoc. Prof. Marko Jovanović

Associate Professor

Lectures

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Assoc. Prof. Marko Jovanović

Associate Professor

Computational classes

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Asst. Prof. Nenad Kuzmanović

Assistant Professor

Computational classes

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Assistant - Master Miloš Obradović

Assistant - Master

Computational classes

Asst. Prof. Isidora Đurić

Assistant Professor

Computational classes

Faculty of Technical Sciences

© 2024. Faculty of Technical Sciences.

Contact:

Address: Trg Dositeja Obradovića 6, 21102 Novi Sad

Phone:  (+381) 21 450 810
(+381) 21 6350 413

Fax : (+381) 21 458 133
Emejl: ftndean@uns.ac.rs

© 2024. Faculty of Technical Sciences.