Type of studies | Title |
---|---|
Undergraduate Academic Studies | Engineering Animation (Year: 3, Semester: Winter) |
Category | Professional-applicative |
Scientific or art field | Design |
ECTS | 5 |
Gaining knowledge and necessary skills to produce digital sculptures of realistics and cartoonish characters.
Making a solid base for greater quality in work of computer animator. Apply animation techniques in further education and professional work.
Learning basics of anatomy and sculpting workflow in clay. Learning the basics of visual communication through traditional sculpture and modern digital sculpture. Gaining knowledge and necessary skills to produce digital sculptures of realistics human head, body and assets. Gaining knowledge and necessary skills to produce digital sculptures of cartoonish human head, body and assets.
Lectures and exercises. Consultations. Exam grade is summary of lessons attendance and works from exercises during semester.
Authors | Title | Year | Publisher | Language |
---|---|---|---|---|
2003 | English | |||
2002 | English |
Course activity | Pre-examination | Obligations | Number of points |
---|---|---|---|
Lecture attendance | Yes | Yes | 5.00 |
Written part of the exam - tasks and theory | No | Yes | 30.00 |
Project task | Yes | Yes | 15.00 |
Project task | Yes | Yes | 15.00 |
Project | Yes | Yes | 30.00 |
Computer exercise attendance | Yes | Yes | 5.00 |
Assoc. Prof. Igor Kekeljević
Associate Professor
Lectures
Asst. Prof. Isidora Đurić
Assistant Professor
Lectures
Assistant - Master Aleksa Paunović
Assistant - Master
Computational classes
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© 2024. Faculty of Technical Sciences.