Subject: Augmented and virtual reality (17 - RG015)


Basic Information

CategoryProfessional-applicative
Scientific or art field:Design
Interdisciplinaryyes
ECTS5
Native organizations units

Course native organizational units not found!
Course specification

Course is active from 17.07.2017..

Enabling students to create interactive visualizations and user intuitive interfaces for various types of augmented (AR) and virtual (VR) realities.
To apply the acquired knowledge to specific tasks and problems in future professional work.
Introduction and definition of basic concepts of interactive visualization systems. Theory and application of interactive visualization virtual reality (VR), augmented reality (AR) and mixed reality. Application of VR technology to organize, define and function the scene for interaction within 3D space. Technological procedure of applying extended reality with marker method and positioning method using GPS systems and gyroscopes. Simultaneous localization and mapping (SLAM) methods in augmented reality applications. Creating a user interface for navigating and managing an interactive 3D model. Preparation of special effects in VR and AR. Work on creation of 3D ambiances with real-time software tools. Tools for creating interactive visualizations: Unity 3D, Unreal Engine, TurnTool, Adobe Premier.
Lectures in classroom and exercises in a computer laboratory. Consultations. During the semester students work on 2 tasks: creating scenes for VR and AR with user interface and special effects. Tasks are evaluated and grades are pre-examined. Students go to the oral part of the exam and defend the work, using HMD set and mobile applications. Assessment of the exam is based on the attendance of lectures and exercises, task making and oral defense of work.
AuthorsNameYearPublisherLanguage
Aukstakalnis, S.Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR2017Addison-Wesley ProfessionalEnglish
S. LaValleVirtual reality2017Cambridge University PressEnglish
J. LinowesUNITY VIRTUAL REALITY PROJECTS2015Packet PublishingEnglish
T. ShannonUnreal engine 4 for design visualisation: developing stunning interactive visualisations, animations and renderings2017Addison-WesleyEnglish
Francis GlebasDirecting the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation 1st Edition2008Focal PressEnglish
David Harland RousseauStoryboarding Essentials: SCAD Creative Essentials (How to Translate Your Story to the Screen for Film, TV, and Other Media)2013Watson-GuptillEnglish
Ron BrinkmannThe Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics) 2nd Edition2008Morgan KaufmannEnglish
Peter RubinFuture Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life2018HarperOneEnglish
Dele AtandaThe Digitterian Tsunami: Web 3.0 and the Rise of the NEO Citizen (The 21 Pricnciples Driving The Evolution of The Internet) (Volume 1)2013CreateSpace Independent Publishing PlatformEnglish
Eric LengyelFoundations of Game Engine Development, Volume 1: Mathematics2016Terathon Software LLCEnglish
Jason GregoryGame Engine Architecture, Third Edition2018A K Peters/CRC PressEnglish
Jesse SchellThe Art of Game Design: A Book of Lenses2014A K Peters/CRC PressEnglish
Christine Lion-BaileyReality Bytes: Innovative Learning Using Augmented and Virtual Reality2020Dave Burgess ConsultingEnglish
Erin Pangilinan , Steve Lukas, et al.Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing2019O'Reilly MediaEnglish
John L. SteadmanAliens, Robots & Virtual Reality Idols in the Science Fiction of H. P. Lovecraft, Isaac Asimov and William Gibson2020Zero BooksEnglish
John BucherStorytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives2017RoutledgeEnglish
Jonathan Linowes and Krystian BabilinskiAugmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia2017Jonathan Linowes and Krystian BabilinskiEnglish
Course activity Pre-examination ObligationsNumber of points
Complex exercisesYesYes70.00
Theoretical part of the examNoYes30.00
Name and surnameForm of classes
Missing picture!

Obradović Ratko
Full Professor

Lectures
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Jovanović Marko
Assistant Professor

Lectures
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Krstanović Lidija
Associate Professor

Lectures
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Obradović Miloš
Assistant - Master

Computational classes
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Jovanović Marko
Assistant Professor

Computational classes
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Kuzmanović Nenad
Assistant Professor

Computational classes
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Đurić Isidora
Assistant Professor

Computational classes