Subject: Game Development Process (17 - E2528)


Basic Information

CategoryScientific-professional
Scientific or art field:Applied Computer Science and Informatics
InterdisciplinaryNo
ECTS6
Course specification

Course is active from 18.10.2012..

Enabling the student to understand the developmental process for modern computer games and enabling him or her to apply their knowledge in the are of highly interactive computer games.
Acquired skills and competencies are used for the development of computer games, including both those intended for serious use and those intended for entertainment, and simulations.
The concept of a video game. The technology and the process of computer game development. Interaction and computer games(development in the instances of player versus the computer and in the instances of multiplayer gameplay). Simulation in computer games. The psychological aspects of computer game development (the concept of gameplay and user satisfaction metrics). The concept of storytelling and aesthetics in computer games. The applicability of computer games (the entertainment game market, serious games and games and education).
Lectures, computer laboratory exercises, consultations. The contents of the course are divided into two parts, the comprehension of each of which is tested using two tests conducted during lecture time. The exercises are conducted using the XNA library and authoring tool in order to study different aspects of computer game development. Knowledge thus acquired is tested using an independent project which includes the design and implementation of a simple but complete computer game. The work on this project is done in teams. The successful completion of the laboratory exercises is a precondition of the final exam. The final exam consists of a written examination. The final grade is obtained by adding up the results from the exam, the tests and the exercises.
AuthorsNameYearPublisherLanguage
Dragan IvetićProces razvoja računarskih igara2012FTNSerbian language
Erik BethkeGame Development and Production2003Wordware PublishingEnglish
Aaron ReedLearning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 72010O’ReillyEnglish
Course activity Pre-examination ObligationsNumber of points
Complex exercisesYesYes50.00
Written part of the exam - tasks and theoryNoYes30.00
Term paperYesYes20.00
Name and surnameForm of classes
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Ivetić Dragan
Full Professor

Lectures
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Gajić Dušan
Associate Professor

Lectures
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Stričević Lazar
Assistant Professor

Computational classes
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Dragan Dinu
Associate Professor

Computational classes